Social Knights 5-a-side Rules and Regulations

Fees

Junior Comp (u8s – u11s)
$10 per player, per game
$50 registration fee (to be paid in full before season start)

Adult Comp Mens (16 and above)
$70 per team, per game
$80 registration fee (to be paid in full before season start)

Adult Comp Womens (15 and above)
$70 per team, per game
$80 registration fee (to be paid in full before season start)

Length of Matches

Junior Competition
2 x 15 min halves

Senior Competition
2 x 18 min halves

Number of Players on Pitch
– 5 players (4 on the field + a goalkeeper)
– Maximum 5 substitutions are allowed
– There must be a minimum of 3 players to start a game (1 goalkeeper and 2 outfield players)

Points
Win = 4 points
Draw = 2 points
Loss = 0 points

Substitutions
– You can make a sub at any time of a game whether the ball is in play or not
– Subs must enter the field once the subbing player is off the pitch
– Subs must enter the field in their own half
– The referee must be notified when a keeper is substituted
– The keeper can only be substituted once the ball is out of play
– A goalkeeper change cannot be made if a penalty is to be taken; it can be made after the kick has been taken
– In finals, if there is a penalty shootout, the goalkeeper in goals at the completion of full time, that is, after extra time, must be in goals for the shootout
– Players are able to fill in for other teams within the same age bracket if they are short on players

Game Times & Days

Weekdays
6:20 PM
7:00 PM
7:40 PM
8.20 PM
9:00 PM

Sunday
9:20 AM
9:55 AM
10:30 AM
11:05 AM
11:40 AM

If a team is not ready at the scheduled kickoff time, they will incur a 1 goal penalty; a 1 goal penalty will be incurred every 5 minutes thereafter if a team is not ready. The timer will not stop if the ball has left the pitch.

Forfeit
If a team forfeits within a 48 hour period of their scheduled game, the forfeiting team will be required to pay the match fee for both teams. The forfeiting team loses their match points and the other team receives all 4 points.

Finals Eligibility
Players must have played at least 4 games to qualify for finals. Players can only play for the team they are registered in for finals.

Uniform
– Players need to wear the same coloured tops with numbers on the back; singlets are not allowed; hats/caps or beanies are not allowed
– A keeper needs to have a different coloured top to the rest of the team
– Shin pads are compulsory for junior age groups; socks must cover shin pads
– Shin pads are recommended for senior age groups; socks must cover shin pads
– Appropriate footwear to be worn
– No jewellery, including watches, are allowed
– A 1 goal penalty will be incurred for incorrect uniform

Team Sheets
Team sheets are to be filled in prior to the start of the game and fees paid before the start of the scheduled game. Games will start at scheduled times regardless if teams are ready to play or not.

Kick Off
– The ball can be played forward or backwards. Players must be outside the centre circle and cannot move until the ball has been kicked in play
– Players must wait for the whistle to kick off from the center to commence play
– The game is deemed to be live as soon as the first player kicks the ball
– A goal cannot be scored directly from a kick off, however if the ball is touched by another person before it goes into the goals it will be counted as a goal
– The player that kicks off cannot kick the ball again until another player has touched the ball
– The team wearing light coloured tops will kick off the first half, and the opposite team will kick off the second half

Tackling
– There is to be no slide tackling. A direct free kick will be given if this occurs.
– There is to be no tackling from behind. A direct free kick will be given if this occurs.

Goalkeeper Rules
– The goalkeeper cannot handle the ball outside the ‘D’; if this occurs there will be an indirect free kick awarded to the opposition from the penalty spot
– The goalkeeper has 4 seconds to get rid of the ball; if they don’t, an indirect free kick will be given to the opposition from the penalty spot
– The goalkeeper must throw the ball back into play from within the ‘D’ if the ball has gone out behind the goals; the goalkeeper cannot drop the ball to become a player in this situation; they have 4 seconds to get rid of the ball
– If a goalkeeper catches the ball, they can drop the ball in their area to become an outfield player; they have 4 seconds to get rid of the ball; the goalkeeper can throw the ball back in play or do a drop kick to commence play
– A goal cannot be scored directly from a goalkeeper throw unless the ball is touched by another player before it crosses the line
– The goalkeeper may not pick up the ball from a backpass; an indirect free kick will be given to the opposition from the penalty spot
– The goalkeeper is the only player who can slide to make a save, however that can only do so from within the ‘D’; an indirect free kick will be awarded at the position of the infringement to the opposition
– A goalkeeper must be on his line when a penalty kick is being taken

Time Limits
– All play needs to be started within a 4 second time frame ie.; side kick-ins, corners, kickoffs and keepers throws or kick-ins
– An indirect free kick will be awarded to the opposition for breach of this rule
– Refs will count down from 4 to indicate time reamining

Fouls/ Penalties
– An accumulation of 6 fouls will result in a penalty kick from the 10m penalty spot
– Every foul after the 6th foul will result in a penalty kick from the 10m penalty spot
– Fouls include intentional handballs, any direct of indirect free kicks and rough play
– No wall is allowed when a penalty kick is awarded from the 10m penalty kick spot
– A penalty kick is awarded for intentional handball within the goalkeepers ‘D’; one step is to be taken for this kick
– A penalty kick is awarded for any rough play within the goalkeepers ‘D’
– The penalty taker must be nominated and announced to the referee

Basic Rules
– All players must be 3 meters from kick ins, corner kicks and free kicks
– A goal can be scored directly from a corner kick
– A goal can only be scored from kick ins or kick offs if the ball touches another player before crossing the line
– A goal can be scored from direct or indirect free kicks without touching another player
– If the ball does not enter the court from a kick-in from the side, the team will be able to re-take the kick
– If the ball does not enter the court from a corner kick, the team is not to re-take the kick. This will result in a goal kick
– Players cannot play the ball whilst they are on the ground. If this happens an indirect free kick will be awarded to the opposing team
– There is no offside
– Players cannot kick the ball above waist height if in danger; a direct free kick will be given for this
– Advantage will be played at the referees call
– The ball must be stationary from kick-ins, corners of kickoffs; the play will need to be retaken if the ball was moving at the time the ball was kicked

Penalty Shot on the Final Whistle
– A penalty shot on the whistle (marking the end of the half or the game) must be played. This is not the case for a free kick
– If a ball is kicked before the whistle and is in flight, and the whistle goes, and the ball goes into the goal, this will be counted as a goal

Cards

Yellow Cards
– A players is on a warning
– 2 yellow cards in a game and the player will receive a red, resulting in the player not being able to take part for the rest of the game; one week suspension will be given to that player
– The player is able to be replaced after 2 minutes of having received the infringement, or if a goal is scored. Whichever comes first
– If a player accumulates 3 yellow cards within a season, the player will incur a 1 week suspension

Straight red Card
– The player is to leave the court; a 2 week suspension will be given
– Referees discretion is to be used if a player will be given more than 2 weeks depending on the severity of the infringement
– The player can be replaced after 2 minutes from the time of infringement or once a goal has been scored. Whichever comes first
– If a player receives 2 straight red cards in a season, they will miss 4 consecutive weeks
– If a player receives 3 straight red cards in a season they will miss the rest of the season and be banned from playing at Social Knights
– If a player causes a fight they will receive a life ban from any competitions at Social Knights

Injuries and Blood Rules
– The clock will not stop for injury time unless a serious injury has occured; time will be stopped at the referees discretion
– Injured players must vacate the pitch when safe to do so
– The blood rule applies; if a player has blood present they must leave the court. They may reenter once the blood has been cleaned up and no longer present

Finals and Extra Time
– If the game is a draw after regulation time, there will be 2 x 3 minute halves of extra time with no break between halves
– If the game is still a draw after extra time, a penalty shootout will be conducted to determine the winner
– The teams will take 5 regular shots to determine a winner; whoever has the most goals after 5 shots will win the game
– If it’s still a draw after 5 shots, the penalty shootout will continue until a team misses a shot

Indirect Free Kicks
– Goalkeeper handles the ball outside their ‘D’
– Goalkeeper not getting rid of the ball within 4 seconds
– Backpass
– Playing the ball whilst on the ground
– Not restarting play within 4 seconds

All other free kicks are direct free kicks

Players play at own risk. Social Knights accepts no liabilty for any injury sustained during the course of a game.

CODES OF BEHAVIOUR

PLAYERS CODE OF BEHAVIOUR:

• Play by the rules
• Never argue with an official. If you disagree, have your captain, coach or manager approach the official during a break or after the match.
• Control your temper. Verbal abuse of officials and sledging other players, deliberately distracting or provoking an opponent are not acceptable or permitted behaviours.
• Treat all participants in your sport as you like to be treated. Do not bully or take unfair advantage of another competitor.
• Cooperate with your coach, team mates and opponents. Without them there would be no competition.
• Participate for your enjoyment and benefit, not just to please parents and coaches.
• Respect the rights, dignity and worth of all participants regardless of their gender, ability, cultural background or religion.

COACHES CODE OF BEHAVIOUR:

• Remember that young people participate for pleasure and winning is only part of the fun.
• Never ridicule or yell at a young player for making a mistake or not coming first.
• Be reasonable in your demands on players’ time, energy and enthusiasm.
• Operate within the rules and spirit of the sport and teach your players to do the same.
• Ensure that the time players spend with you is a positive experience. All young people are deserving of equal attention and opportunities.
• Avoid overplaying the talented player; the just average need and deserve equal time.
• Display control, respect and professionalism to all involved with the sport. This includes opponents, coaches, officials, administrations, parents and spectators. Encourage your players to do the same.
• Show concern and caution towards sick and injured players. Follow the advice of a physician when determining whether an injured player is ready to recommence training or competition.
• Obtain appropriate qualifications and keep up to date with the latest coaching practices and the principles of growth and development of young people.
• Any physical contact with a young person should be appropriate to the situation.
• Respect the rights, dignity and worth of every person regardless of their gender, ability, cultural background or religion.

PARENTS/SPECTATORS CODE OF BEHAVIOUR:

• Remember that children participate in sport for their enjoyment not yours.
• Encourage children to participate do not force them.
• Focus on the child’s efforts and performance rather than winning or loosing.
• Encourage children always to play according to the rules and to settle disagreements without resorting to hostility or violence.
• Never ridicule or yell at a child for making a mistake or loosing a match.
• Remember that children learn best by example. Appreciate good performances and skilful plays by all participants.
• Support all efforts to remove verbal and physical abuse from sporting activities.
• Respect official’s decisions and teach children to do likewise.
• Show appreciation for volunteer coaches, without them your child could not participate.
• Respect the rights, dignity and worth of every person regardless of their gender, ability, cultural background or religion.
• Condemn the use of violence in any form, whether it is by spectators, coaches, officials or players.
• Show respect for your team’s opponents without them there would be no game.
• Do not use foul language, sledge or harass players, coaches or officials.
• Applaud good performance and efforts from all individuals and teams. Congratulate participants on their performance.

 

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